Audio Reactive Performances with Unity
Dec
3
12:00 AM00:00

Audio Reactive Performances with Unity

by Yağız Mungan - Time: TBD

With this workshop we will use Unity to create a fundamental layer of audio-reactive system. Using existing tools, assets and leveraging Unity's ease of use we will end up with a base that can later be expanded upon with additional capabilities such as virtual reality, motion tracking with Kinect and different visuals. A laptop/computer with latest version of Unity is required.

 

Interested in attending? Contact us at info@kinetech.org

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Framing Improvisation with Tanja London
Dec
3
12:00 AM00:00

Framing Improvisation with Tanja London

by Tanja London - Time: TBD

Framing improvisation is an art form in itself. We will dedicate the short time of this workshop to play with the camera as active participant in improvisation. Nothing more than comfy clothes and a smart phone or other digital video device needed. 

Tanja London is a kinesthetic, visual and haptic artist based in East Oakland. She owes her love for capturing improvisation to studying with Katrina McPherson, Simon Fildes and Ellen Bromberg. Her screendance work has been featured internationally at festivals and conferences

Interested in attending? Contact us at info@kinetech.org

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Responsive Textures: Kinect to Processing for Motion Capture Interactive Designs with Scotty Hardwig
Dec
3
12:00 AM00:00

Responsive Textures: Kinect to Processing for Motion Capture Interactive Designs with Scotty Hardwig

by Scotty Hardwig - Time: TBD

In this workshop we’ll take a look at ways to hack the Kinect system in an open-source coding platform called Processing to create interactive visual designs. We’ll look at an example project (texture primitive) created when I was an emerging artist in residence at Bates Dance Festival, and talk about ways to get into Processing for installation projects that involve introductory-level motion capture for a responsive relationship between movement and visuals coded in Java.

Scotty Hardwig is a dancer, choreographer, educator, and digital media artist originally from the Appalachian mountains of southwest Virginia and currently based in Oakland, CA. His artistic practice melds an articulate, athletic movement vocabulary with a specialization in digital dance, photography, video, projection and sound design for live performance. As an educator he has served on the faculty of the University of Utah and Middlebury College, teaching improvisation, aesthetic theory and dance history, anatomy and kinesiology, dance media, as well as contemporary technique and composition. As a freelance performer and company member for AXIS Dance Company's 30th Anniversary Season, he has had the honor of working with internationally recognized choreographers like Marc Brew, Stephen Koester, Johannes Wieland, Joe Goode, Amy Seiwart, Eric Handman, Yannis Adoniou, Satu Hummasti, and Stephan Koplowitz.  He received his MFA in Dance from the University of Utah, and was most recently a resident emerging artist at Bates Dance Festival (2015), as well as the artistic director of the Dance Company of Middlebury (2016-17). More info at www.hardwigDance.com

Interested in attending? Contact us at info@kinetech.org

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Digital Painting: Artistic lighting for live performance
Dec
3
12:00 AM00:00

Digital Painting: Artistic lighting for live performance

by Raymond Larrett - Time: TBD

Digital Painting is the use of painting and projection mapping software to create unique, artistic imagery and lighting effects for live performance, and the storytelling possibilities created by this technique. There will be a demonstration by Multimedia artist Raymond Larrett of how to set up the software and hardware configuration Kinetech Arts uses to create “light paintings” in their shows.

Interested in attending? Contact us at info@kinetech.org

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Real-time Performance Capture with OpenPerform & Perception Neuron
Dec
3
12:00 AM00:00

Real-time Performance Capture with OpenPerform & Perception Neuron

by Travis Bennett - Time: TBD

OpenPerform is a new real-time, Web-GL performance framework built from the ground up by Kinetech Arts, OpenPerform utilizes motion-capture technology to visualize movement expression in a fully realized 3D virtual environment. This flexible, open-source system allows dancers, actors, and other creatives to use real-time or recorded movement from as an expressive agent to explore the representation and abstraction of the body in space. To get more information or learn more about contributing to OpenPerform visit www.openperform.org.

Interested in attending? Contact us at info@kinetech.org

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